author: M.J. Scott
series: TechWitch #3
published: 28 June 2022
buy/shelve it: Amazon | B&N | BookBub | Goodreads
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They say magic has a price. In my experience they’re right. Sure, I’m a witch and I’ve even defeated a demon or two. But that doesn’t mean that I’ve got it all figured out. Or that trouble is done with me…
Maggie Lachlan has become a Techwitch in all senses of the world. Once she was just a super geek, taming wild programs with ease, now magic has become part of her repertoire. She never wanted to inherit her mother’s talents—for magic or trouble—but she has no choice but to come to grips with her powers and try to find her happy place.
But the past doesn’t want to rest easy, and demons aren’t the only problem in town. Her lover, Damon Riley, is launching a new high stakes virtual reality gaming contest and there are those who’d love to see him fail. Supporting him means facing her fears and diving back in the virtual worlds that first led a demon to her doorstep.
With gamers and witches converging on San Francisco for the launch, things are getting strange. And Maggie’s past isn’t done with her yet. So when darkness, power, and technology collide, magic might be the only thing that gets her through the night…
I love the premise of this book, the third in the TechWitch series. It combines witch lore with technology, which is something I’ve never read before. The idea that magic can be intertwined within tech, within a game, is fascinating.
But while I loved that aspect of it, I just couldn’t get into the book. There were parts that were overly complicated, whether with the techy bits or with the rather large cast of characters. There were a lot of characters, and they often felt undeveloped.
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